Check the game before editing
Check the court, players and shuttle count before editing the game.
Record shuttle use, substitute players, move courts and end games.
Check the game before editing
Recorded in the app using fictional sample data.
Share the video from the start, or use the current playback time.
Read the summary or select a topic to open that part of the video.
Check the court, players and shuttle count before editing the game.
Increase or decrease the shuttle count to match actual use and check the new total.
Choose the outgoing player and an available substitute, then review the names before confirming.
Move the game to an available court and confirm its new court.
Remove the unused waiting game and check that active games remain intact.
Review the final shuttle count and end the game so the players can be queued again.
Before editing a game, check the court, players and shuttle count. Make sure each change applies to the right game.
When another shuttlecock is used, increase the count and check the new total. If you counted too many, use the minus button and check again before confirming.
To substitute a player, choose who's leaving and an available player to replace them. Check the updated names before confirming.
To move a game, choose an available destination court. After moving it, check that the same game is on the new court.
If a waiting game is no longer needed, open its menu and remove it. Check that you removed the right game and that active games are still there.
When play finishes, check the final shuttle count before confirming the end of the game. Once the game ends, its players can be queued for another game.
You can watch this public tutorial right away. Sign in to your account to use the app screens shown in the video.
Check the final shuttle count and players for the correct game. Afterwards, confirm the court is free and the players can be queued again.
Choose ไทย or English below the video to change the narration, or select a chapter to play from there.
Review the players, court and shuttle count before editing or ending a game.